- Nov 05, 2012 Taken from Rayman Origins. This feature is not available right now. Please try again later.
- Rayman Creator Michel Ancel has expressed that he'd like the UbiArt framework used within Rayman Origins to be released as open-source to other developers.
Ubisoft/UbiArt Framework (2013) - Duration: 0:10. ENunn 1,458 views. Rayman Origins - Ubisoft Presents - Duration: 0:15. Mrdarkthingamajig 6,066. Ubiart Framework was designed for artists and has the potential to bring a revolution in the Gaming Industry. Rayman's creator himself, Michel Ancel. Release UbiArt Framework as an Open Source Engine”. Join Dimitris and 6,818 supporters today. Sign this petition.
Developer(s) | Ubisoft Montpellier |
---|---|
Initial release | 2010 |
Written in | C++ |
Operating system | Cross-platform |
Type | Game engine |
License | Proprietary |
UbiArt Framework is a 2.5Dvideo game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics[1] into a playable video game without extensive coding.[2]
History[edit]
In 2010, Ubisoft announced Rayman Origins, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but it was announced that it transformed into a full game. The title uses the UbiArt Framework developed by Ubisoft Montpellier and Ancel. UbiArt is a developer platform that allows artists and animators to easily create content and use it in an interactive environment.[3] The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in resolutions exceeding 1080p.
Ancel has expressed his desire for the framework to be available for anybody to develop games with.[4] However, no public release or licensing option has been made available.
In April 9 with an interview with IGN[5], Yves explained why the engine was not being used as initially planned and explains that the 'tools were difficult to use'. The plan was to distribute the engine to other studios with Guillemot saying 'at one point we wanted to give them to everybody [in Ubisoft].” However, they decided not to as they wanted to “spend a lot of time with a lot of people to actually help people to use it.” But the engine is not abandoned as Guillemot explained “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”, meaning the engine hasn't been forgotten.[6]
Games developed by UbiArt Framework[edit]
Year | Title | Platform(s) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PS3 | PSVita | PS4 | Wii | 3DS | Wii U | NS | Win | X360 | XONE | IOS | Android | OS X | tvOS | |||
2011 | Rayman Origins | Yes | Yes | No | Yes | Yes | No | No | Yes | Yes | No | No | No | Yes | No | |
2011 | Rayman: Slap, Flap and Go! | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | |
2012 | Rayman Jungle Run | No | No | No | No | No | No | No | Yes | No | No | Yes | Yes | No | No | |
2013 | Rayman Legends Challenge App | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No | |
2013 | Rayman Legends | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No | No | |
2013 | Rayman Fiesta Run | No | No | No | No | No | No | No | Yes | No | No | Yes | Yes | No | No | |
2014 | Child of Light | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No | No | |
2014 | Valiant Hearts: The Great War | Yes | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | No | |
2015 | Gravity Falls: Legend of the Gnome Gemulets | No | No | No | No | Yes | No | No | No | No | No | No | No | No | No | |
2015 | Rayman Adventures | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | Yes |
References[edit]
- ^'How to create an animation in UBIart Framework'. www.ubi.com. June 7, 2010. Retrieved July 22, 2014.
- ^William Audureau (September 23, 2013). 'UbiArt Framework: small tool up and up ...'www.gamekult.com (in French). Retrieved July 22, 2014.
- ^How do you create an animation in UBIart Framework?, UBIart
- ^[1]
- ^IGN (2019-04-09), Ubisoft CEO Yves Guillemot Discusses Company's Past, Present, & Next-Gen Future - IGN Unfiltered #41, retrieved 2019-06-03
- ^'Ubisoft Boss explains why we haven't seen any UbiArt games lately'. Critical Hit. 2019-04-11. Retrieved 2019-06-03.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=UbiArt_Framework&oldid=905135936'
Save more than 40% with this special holiday bundle, which includes three award-winning games. The artist-friendly UbiArt Framework game engine allows artists to easily develop games using their living concept art. Each of these games is built with UbiArt engine and known for its unique hand-drawn art style, creating a new world of fantasy as these art pieces come to life.
Rayman Legends – Unlock five uniquely themed worlds of colorful visuals and amusing music while battling grotesque and nutty creatures.
Framework Direct
Valiant Hearts: The Great War – Experience the stories of war and solve the puzzle by playing different characters whose destinies are intertwined in this comic book art–style game.
Direct Download 3.2
Child of Light – Battle the forces of darkness in search of the sun, moon, and stars. Find your way home while exploring a world of oil-painted canvas.